Thelast.io

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Thelast.io is a magical survivalist io game in a 2D environment. Welcome to thelast.io, a fantasy themed battle royale. In this game you will battle using melee, magic, skills, and your wits to be the last survivor. CONTROLS: Movement: WASD Aiming/looking: Mouse cursor Attacking: Left Mouse Button Interacting: E Switching weapons/items: 1-6, mousewheel, or clicking on the inventory slot. Jumping off dragon and descending more quickly: Space Use accessory: Space Open Map: M You will begin the match in the nest. From the nest the dragon will fly over the map and you can jump off using the Space key. Once you have landed you must battle for your survival. You can open chests and doors using the E key. Good luck and may you be the last.

Game Updates & Patch Notes: 
02/jun/2020 • Added mobile support (Android) • Game is now available on Playstore • iOS support coming soon
18/may/2020: • Mobile support is currently on closed testing phase • Minimal UI changes
30/mar/2020: • Players now auto pick up ammo • Buffed Bare hands attack speed • Nerfed Blunderbuss projectile speed and maximum projectile range • Nerfed Bow maximum projectile range • Nerfed Explosive Crossbow maximum projectile range • Nerfed Lunar Scythe attack speed and damage • Nerfed Blow Gun maximum ammo and reload speed
14/nov/2019 • Item descriptions are now shown in-game • Coconut Rebalance: Increased total health and mana recovery and consummation time • Bola Buff: Increased projectile speed and snare duration • Lunar Scythe Buff: Decreased mana cost, cast time and item weight • Lunar Scythe slash now deals damage to traps
27/oct/2019 • Added special deals for exclusive cosmetics • Added new item (Magic): Lunar Scythe • Added new item (Throwable): Bola • Added several new cosmetics • Buffed slow strength of Ice Staff • Buffed slow strength of Frozen Belt • You can now fall inside Wagons and houses that contains broken roofs • Fixed rare bug where player would not be able to interact with anything • Fixed rare bug where item would disappear if player picked it up right before dying • Several minor bug fixed
14/oct/2019 • Added quests • Added volume slider • Added option to disable low health indicator • Fixed bug where items would block doors and chests interaction if too close
03/oct/2019 • Added names to the map zones • Added Arms cosmetics • Added Back cosmetics • Added Emotes cosmetics • Added screen and sound indicator for when player is on low health • Added gem currency • Added gem store • Added more ticket types • Added bonus information about coppers and gems if you click on it on main menu • Regen consumables now shows indicator while active • Buffed boulder staff: increased damage radius on spawn • Increased the pick up radius from items, you can now pick them up from a bit further • Increased chance of getting non repeated items on spinners • Fixed bug where some leavers would turn invisible if they left the game • Fixed bug where mana charm effect would not be displayed on use
02/sep/2019 • Live twitch streamers are now shown on main menu • If someone dies by the environment, the last hitter takes the kill • Red zone now has a warn when they are about to shrink • Fixed spinner animation for high fps monitors • Minor server optimization
28/aug/2019 • Added Shop • Added Leveling system • Added new cosmetics • Rankings will now only display player's placement with 10 rounds or more • You can now use melee weapons in the lobby • Fixed a bug where some times players in the lobby would be redirected to main menu
15/aug/2019 • Added purple damage popup if enemy has shield • Added helpful message of how to cancel while using consumables • Added a "leave match" button • Reduced early zone damage • Improved all melee and ranged items post attack item swap delay • Fixed Heavy Mace hitbox • Fixed Ramming Horns direction when used during axe attack • Fixed a bug where ranged weapons would not auto reload some times • Fixed interaction message not disappearing upon death
13/aug/2019 • Added Google as a login option • Added keybinds • Fixed average kills not showing decimals on profile panel
09/aug/2019 • Added Accounts • Added Leaderboards • Added Cosmetics • Buffed Magical Feather • Buffed lower quality tiers of Lightning Staff • Updated Menu UI • Fixed a bug where traps would not show on boats
25/jun/2019 • New Weapon: Double Bladed Axe • New Weapon: Explosive Crossbow • New Accessory: Mana Charm • New Accessory: Chest Plate • New Consumable: Coconut • New Consumable: Panacea • You can now walk while consuming items • Apple now recover health over time • Mana Berry now recover mana over time
15/jun/2019 • New Weapon: Alleviation Staff • New Weapon: Magical Feather • New Weapon: Boulder Staff • New Accessory: Ramming Horns • Increased slow strength from ice staff • Increased heavy mace range • Tweaked heavy mace animation • Reduced quicksand force field area • Fixed traps not triggering when owner died • Fixed traps not showing on bridges • Fixed random client disconnect when playing on HTTPS • Added performance alert if player browser configuration isn't optimized
04/jun/2019 • New Status Effect: Stun • New Status Effect: Paralysis • New Weapon: Heavy Mace • New Weapon: Bear Trap • Added quicksands on desert zone • Balanced Monkey Paw: Increased max stack, reduced damage and increased amount of stolen items • Adjusted Blow Gun accuracy
31/may/2019 • New weapon: Monkey Paw • New weapon: Blow Gun • Players now have reduced vision under buildings • Increased Meat max stack on inventory • Added visual effect to bushes • Added visual effect on kill • Lobby rework • Main menu rework • Added HTTPS support • Fixed rare bug where some times players would go invisible
20/may/2019: • Added new Status Effect: Poison • Added new weapon: Poison Staff • You can now press "M" to view the map • Cactus now does damage on contact • Increased Spear attack range • Server Optimization
17/may/2019 • Increased match player limit • Adjusted closing gas timer • Adjusted lobby timer • Fixed Void Shield not detecting projectiles some times • You can now interact by pressing F as well • Huge server optimization • Minor client optimization (better fps)
08/may/2019 • Fixed player body skin color changing for fixed-skin-colored skins • Fixed Void Shield size • Client optimization (FPS increase) • Server optimization
06/may/2019 • New Map • City zone reworked • Added desert zone • Added village zone • Added mountains zone • Added swamp zone • Added temple zone • Added farm zone • Added mini map • Added closing gas indicator • Added quality tiers on controls menu screen • Fixed players sliding when teleporting to dragon • Client optimization • Server optimization • Networking optimization
17/apr/2019: • Fixed full-screen button • Fixed player rotation jittery • Upgraded server architecture • Fixed a bug where the boomerang hits some times would not be detected
14/apr/2019: • Added Meat consumable - huge health restore • Added Big Berry consumable - huge mana restore • Added Profanity filter • Added Health Healed on post match results info • Added Melee Damage on post match results info • Added Ranged Damage on post match results info • Added Magic Damage on post match results info • Increased Round table furniture health • Round table furniture now drops consumables • Reduced apple health restore • UI Improvement • Several bug fixes • Minor server optimization • Increased server stability
07/apr/2019: • Added spectator mode • Added directional sounds mechanic (left and right) • Added different floor sounds • Added egg states based on health to the lobby egg • Added special effects for players with status effect • Reduced closing gas damage • Reversed the weapon switch control from middle mouse button • Fixed a rare bug where a player could not be visible in the beginning of the match • Fixed a rare bug where the player could get stuck when teleported to the dragon • Fixed a bug where frozen orbs would some times not hit the enemy player • Server performance optimization • Networking optimization
27/mar/2019: • Made Frozen Belt orbs rotate in a wider radius and now they ignore collision with walls and destroyable objects • Reduced a bit the movement speed bonus from Ninja Tabi • Burn tick damage from fire spells now increases based on the weapon quality • Slow duration from ice spells now increases based on the weapon quality • Fixed a bug where you could not attack and activate an accessory at the same time • Fixed a few minor bugs

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